ISSN 2050-5337 - ISSUE 6            Find us in EBSCOhost Academic Search Ultimate Collection

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Issue 6: Creativity development in practice

  • At the Creativity Centre, we have been researching and delivering courses on creativity development for well over 20 years and we especially value informal creativity development which may happen by accident or design in educational institutions, other organisations or everyday life.In this paper, the focus is on four ‘formal’ or ‘deliberate’ creative problem solving programmes including Synectics, The Osborn-Parnes Creative Problem Solving Program (CPS), The De Bono programme and KJ Ho. These programmes have been
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  • Most people create through the manipulation of mental images. Presented here is a technique to discover appropriate initial images, through a process that can yield fruitful solutions to difficult and persistent problems that refuse to be solved in other ways. Increasing the number of exciting ideas and solutions you can create, and put to use, is a function of two states: readiness to be inspired, and understanding what it takes to capture inspiration. This article
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  • The Future Problem Solving Program International (FPSPI) is one of the most popular internationally implemented programs to promote creativity, problem solving, and future interest and orientation in adolescents. However, a recent evaluation of the program found that students reported that they gained other lifetime skills, beyond the program’s goals, in personal, academic, and career experiences (Treffinger, Selby, & Crumel, 2012). But, does the FPSPI help students have accurate perceptions about creativity, and about the concepts of
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  • This paper investigates childlike thinking as a means toward creative practice through researching literature, constructing a set of original childlike thinking design methods, and testing these methods using burgeoning design practitioners. This paper indicates which phase within the design process benefits most from creative thinking, positing that childlike thinking can increase creative thinking through molding childhood games (e.g., Musical Chairs) into design ideation games. Five main creativity criteria are used to measure the outcomes of
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  • Essential to discovering and cultivating new ideas is the act of extinguishing the sources of old ideas that have failed to inspire solutions. New ideas can then be accessed in territories far removed from old hunting grounds. ‘The difficulty lies not so much in developing new ideas as escaping from old ones’. (Economist, John Maynard Keynes). At its core, creativity is much less a generative act and far more an act of recognition. This recognition
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  • We can find creativity in most fields in which people are working. In this brief paper we limit our focus to science, medicine, industry, subculture and the field of education without touching on the fields of literature, art, music, and social science. Creativity in the scientific medical, industrial and sub-cultural fields What caused the sudden increase in the number of Japanese Nobel Prize winners? In Japan, the word ‘creativity’ is often used to refer to
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Traditions and technologies

These three articles, in their different ways, challenge us to consider the relative value of old and new traditions and technologies
and what we can learn from them to help us create a better future.

  • Japan- Theatre, respect, permanence and contradictions

    by Alexander Devereux Read More
  • Changing how we interact with the printed word

    by Diane Kessenich Read More
  • The real creativity crisis

    by Mark Runco Read More
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